MAJOR LOOP UPDATE!


When you finish a run you will anger Don Jon so much that he will start cheating. He will start removing features that were designed to save you. He will send you back to the first dungeon and you'll start a LOOP. Everything has increased in difficulty and taking damage with enough loops may result in instant death.

When a Loop starts all bullets/fireballs will speed up by 10%. Enemies wake up twice as fast. All damage will deal half a heart more.

While in a loop you will not be able to survive damage that will kill you with 1/4 Heart remaining. You will just die.

Stamina cost for the ROLL will be increased from 2 to 3 on your first loop(but it will not exceed 3 even after doing multiple loops). The theme of a loop is that mistakes will be a lot more punishing than before. A miss-used roll will result in a finished run.

Downgrade options will always be 1 when you are in a loop.

CLOAK and MANTA Ray HP Now scale-up in LOOPS. Dragon fireball speed will increased based on the loop. Cloak's difficulty scales with each loop. Mini-Manta ray's fireball speed increases based on your current loop.

BUG FIXES* Fixed a bug that would cause your boomerang to move so fast it was impossible to catch. FIXED DRAGONS NOT BEING ABLE TO ATTACK WHILE THEY WERE ONSCREEN FIXED STAMINA BUDDY NOT ABLE TO HIT MANTA RAYS FIXED SWORD FIREBALL NOT HITTING THE MANTA RAYS FIXED a glitch that caused you to start a loop on the JUMP State! You will now start in the ROLL STATE. FIXED a glitch that caused the boomerang to move so fast that it was uncatchable. Fixed a bug that caused the dragons to not attack while they were on screen.(edited)

GAMEPLAY CHANGES Dragon boss: Lowered second phase fireball speed from 1.8 to 1.6 This will make it easier to dodge the fireballs considering they ricochet. Experience needed for next level up formula has been reworked. New EXP formula EXP_NEEDED= round(5 * ((CURRENT_LEVEL+2)^4) / 5); Added a minimalistic HUD option. Enable it by pressing F1 once UPGRADE CHANGES +1 Heart has been changed to 1/2 heart on level ups +4 Stamina has been changed to +2 stamina ADDED half heart to the shop. Removed I HATE GRASS as an upgrade for the time being. Reworking this upgrade for the time being Removed -1 Stamina Cost to Roll upgrade. Removed +1 Stamina when rolling into an enemy. When the above upgrades combined players would be able to abuse the invincibility frames to roll and skip entire levels. These upgrades will be removed until further notice. Lowered Derpy Dice luck modifier from 12% to 8% Apple Shake: (DURING BOSS FIGHTS RESTORE 1/4 OF A HEART EVERY 15 SECONDS) Made it one-time use (Only works for the upcoming boss fight) Reduced its price from 950 to 750. This particular upgrade was meant to help out new players take on boss fights, so a price reduction will help it be picked more for a player that might need it. But it will also not be able to be abused to consistently refuel your HP for multiple boss fights.(edited) nowayyay4

FIXED DESYNC MUSIC BUG WHEN YOU ARE OVER 6 COMBOS FIXED A BUG THAT CAUSED THE GAME TO CRASH BETWEEN DUNGEONS

ADDED A PATCH CAUSING GAMES TO CRASH IN BETWEEN FLOORS REWORKED THE LIGHTING TO HAVE A FADE

FIXED A BUG IN THE FOXLION CAUSING THE HUD TO FLICKER FIXED A BUG IN THE UI CAUSING THE SPEEDRUN TIMER TO DE-ALIGN FIXED A BUG IN THE PROLOGUE CAUSING THE HUD TO DISAPPEAR

ADDED NEW SOUNDS FOR THE PORCUPINES ADDED NEW SONG FOR SHOPKEEPER IN THE PROLOGUE SEQUENCE

MADE THE SKELETONS/BOMB PORCUPINE WARNING BUBBLE RED WHEN ATTACKING(SO IF THEY ATTACK YOU OFFSCREEN IT IS EASIER TO SEE AND REACT TO HIM)


FIX DAILY RUNS CRASHING GAMES Lowered xp required to level up.

IF A SKELETON IS ATTACKING OUTSIDE OF THE SCREEN YOU WILL SEE A HUD NOTIFICATION SIMILAR TO BOMB PORCUPINES Shopkeeper in the prologue now gives you stuff similar to the shopkeeper in the main dungeon

ADDED +1 PERSUADE TO DAILY SPEEDRUN ADDED NEW MUSIC TO DAILY SPEEDRUN ADDED NEW MUSIC TO THE FOX LION ADDED HUD ELEMENTS TO DAILY RUN, DAILY TWIST, DAILY SPEED RUN (VIEWABLE BY PRESSING F1)

UPDATED ART FOR UPGRADES

Lowered dragon boss invincibility frames from 1 second to 0.4 Fixed a bug causing dragons to not turn green Lowered dragon boss second phase fireball speed from 1.6 -> 1.4 Fixed a bug causing floor is lava to not appear in a dungeon after being chosen. added +30 seconds to chest practice area in the prologue slightly increased stamina buddy's charge time Fixed a minor glitch with the key ui Fixed a bug causing chests to spawn in the sky. Fixed slow time being removed after completing a loop

Fixed de-sync bug when hitting huge multiple hits combos in dungeons.

Dungeon light has a nicer fade off. Fixed a bug causing a light flicker with the Fox lion Area. Fixed a bug causing a mis-alignment in the speed run timer. New sounds for porcupine and bomb porcupine. Added notifications for the skeletons and bomb porcupines if they attack you off screen.

Files

9_19_19_WATFP_MAIN.zip 312 MB
Sep 20, 2019

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